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checkpoint-promotion · wshobson-agents · Flowy
Gate fine-tuned checkpoints with drift budgets, paired comparison, and forgetting checks before promotion. Use after a training run produces a checkpoint, when deciding whether a tuned model ships, or when a promoted model needs re-gating against updated goldens.
One skill from wshobson-agents .
$ npx -y skills add wshobson/agents --skill checkpoint-promotion --agent claude-codeInstalls just this skill. Get the whole plugin for auto-invocation.
⚡ How it fires
How this skill gets triggered: by you, by Claude, or both.
Fires itself Claude auto-loads it when your prompt matches the work. You can call it Invoke it directly when you want it. Slash command /checkpoint-promotion👁️ Context preview
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Gate fine-tuned checkpoints with drift budgets, paired comparison, and forgetting checks before promotion. Use after a training run produces a checkpoint, when deciding whether a tuned model ships, or when a promoted model needs re-gating against updated goldens. 📦 Ships with wshobson-agents
</> SKILL.md
checkpoint-promotion.SKILL.md
---
name : checkpoint-promotion
description : Gate fine-tuned checkpoints with drift budgets, paired comparison, and forgetting checks before promotion. Use after a training run produces a checkpoint, when deciding whether a tuned model ships, or when a promoted model needs re-gating against updated goldens.
---
# Checkpoint Promotion
The Phase 5 gate for the whole
plugin : a checkpoint that trains
cleanly and beats its task metric
still doesn't ship without
clearing all four stages below.
`eval-harness-first` built the
suite re-run here — this skill is
where that suite's baseline
decides something.
**Input:** a trained checkpoint,
`eval/baseline-<model>.json` from
`eval-harness-first`, and the
frozen `eval/drift-suite.yaml`.
**Output format:**
`promotion-report.md` — the
four-stage evidence plus a
terminal `PROMOTE` or `REJECT`
verdict that `/finetune` Phase 5
and `/promote-checkpoint` consume
directly.
## The Four-Stage Gate
Each stage gates the next — a
failure at stage 2 means stage 3
doesn't run. Stages 2 and 3 share
Flowy AI Flows that just work. Hand-picked Claude Code plugins that fire the right skill as you prompt.
one expensive inference pass, so
running them concurrently and
applying gate order at verdict
time is licensed on a
**deterministic** arena (nothing
saved by serializing); a
judge-based arena should still
wait for stage 2 first — that's
where the real savings are.
1. **Data-quality gate.** Before
any eval touches the
checkpoint: dedup the training
set, check for eval-goldens
leakage (the exact failure
`trace-to-training-data`'s
Hygiene section exists to
prevent), and scan for label
noise. A checkpoint trained on
leaked goldens invalidates
every later stage.
2. **Held-out + frozen
capability-drift suite.**
Re-run `eval-harness-first`'s
`eval/drift-suite.yaml` —
MMLU/GSM8K/IFEval plus 200–500
domain-adjacent items — against
the checkpoint and diff against
`baseline-<model>.json` per
benchmark against the Drift
Budget table below.
3. **Paired arena vs. base.**
Position-randomized judge,
checkpoint vs. base model, same
prompts — or the deterministic
paired-comparison variant in
`references/gate-templates.md`
when every grader in the
harness is deterministic (no
LLM-judge; position
randomization N/A there).
**A holdout win that
loses the live arena does not
ship** — stage-2 numbers and
stage-3 judgments must agree; a
win on frozen goldens and a
loss in paired comparison is a
real signal, not a discrepancy
to explain away.
4. **Canary.** 5–10% stratified
rollout with auto-rollback for
any checkpoint reaching
production traffic. **Local-only
users stop at stage 3** —
skipping stage 4 for a local
deployment is the correct
stopping point, not a shortcut.
### Drift Budget
| Drift (pts) | Verdict |
|---|---|
| ≤1 | Noise — proceed |
| 2–5 | Rerun with seed variation before deciding |
| >5 | **HARD FAIL** — no exception for task gains |
The >5pt row governs regardless
of the others: a checkpoint that
gained 8 points on the target
task and lost 6 points of general
capability still fails here —
task improvement never buys back
a drift-budget breach.
**Item count derives from the
budget, not convenience:** the
strict n for a half-width under
half the 5pt hard-fail threshold
is ~1,300 at typical accuracy
(p≈0.7); n=200 is a pragmatic
floor (±6pt half-width at that
same p, n=50 ±13pt) — report the
half-width with every verdict,
and treat a margin smaller than
it as `REJECT (uncertain)`, not
PASS/HARD FAIL. Full math and a
5-run cautionary example:
`references/gate-templates.md`.
**RERUN is not a verdict.** A
2–5pt drift only ever produces a
`PROMOTE` or `REJECT` after the
seed-variation rerun completes —
`PROMOTE` requires landing back
at ≤1pt (noise); any rerun still
>1pt — 2–5pt band or >5pt breach
alike — resolves stage 2 to a
hard `REJECT`. No report may
reach the Verdict section with
stage 2 still showing `RERUN`.
## Catastrophic Forgetting
Unmanaged LoRA fine-tuning loses
real general capability, and
stage 2 is what catches it:
- **~43% knowledge loss
unmanaged** — no replay, no
regularization.
- **~10% with basic management**
— some replay or a conservative
LR.
- **~3% with replay + EWC** — the
disciplined case.
- **10–30% general-data replay
mix is the standard
mitigation** — blend general-
domain data into training
rather than target-task data
alone.
If a checkpoint hits the >5pt
hard fail in stage 2, work this
escalation ladder in order — the
one canonical order this skill
and `references/gate-templates.md`
both point to:
1. **Adjust the replay-mix
fraction — swap rows, don't
add them** (adding confounds
fraction with total optimizer
steps). Dose is not monotonic
at small-run scale (<~100
steps) — re-check drift after
any swap.
2. **Lower the learning rate.**
3. **Fewer epochs.**
4. **A smaller LoRA rank** — the
same rank/LR levers
`lora-qlora-recipes` and
`preference-optimization` tune
for the training run, applied
here in reverse.
This order is a default, not a
law : **remediation guidance from
a single before/after run pair
is a hypothesis** — label it
low-confidence once any lever
produces a reversal, and prefer
a seed-variation repeat over
trusting the next rung blindly.
A lever that clears the drift
breach but drops a
success-criterion metric below
target is a two-sided tradeoff
for a human, not a reason to
keep descending the ladder. Full
reasoning and the 5-run
trajectory behind both caveats:
`references/gate-templates.md`.
**Disclose drift-suite
instruction reuse.** A replay row
copying the drift harness's exact
instruction phrasing (not just
disjoint source items) makes that
benchmark's post-replay score an
upper bound — flag it
instruction-familiar, or re-probe
with a paraphrase, before
treating a near-budget pass as
clean.
## The Verdict
`promotion-report.md` covers all
four stages as sections and
**must end with a terminal
verdict : `PROMOTE` or `REJECT`**,
the evidence that produced it,
and exactly one top remediation
when the verdict is `REJECT`.
Template: `references/gate-templates.md`.
The terminal contract other
skills parse:
```
## Verdict
REJECT
Evidence: domain-adjacent drift
suite dropped 6.2pt (threshold:
>5pt hard fail) despite +8pt on
the target task.
Top remediation: swap the
replay-mix fraction from 10%
toward 20%, holding step count
constant.
```
- **REJECT is a result, not an
error.** A checkpoint that
fails stage 2's drift budget or
stage 3's arena comparison did
its job. Don't treat a REJECT
as a failed run needing a rerun
of this skill; it's the correct
output of a working gate.
- **One remediation, not a
menu.** Evidence sections may
list everything observed; the
verdict section names the
single highest-leverage fix per
the escalation ladder above. A
report that hedges across three
possible fixes hasn't done the
prioritization this skill
exists to do.
- **No auto-retraining.** This
skill produces a verdict and a
report, not a re-triggered
training run. A `REJECT` hands
the remediation back to a human
decision at
`finetuning-method-selection` or
the relevant training skill.
## Related Skills
- `eval-harness-first` — owns the
drift suite and baseline this
skill re-runs and diffs
against; no `baseline-<model>.json`
means nothing to gate against.
- `quantized-export` — the only
valid next step after a
`PROMOTE` verdict.
- `preference-optimization` and
`lora-qlora-recipes` — own the
LR and rank levers in the
Catastrophic Forgetting
escalation path; this skill
diagnoses the breach, those
skills own the config that
caused it.
- `dataset-curation` — owns the
replay-mix construction recipe
the escalation ladder's first
rung applies.
Complete `promotion-report.md`
template with all four stages,
the drift-suite scoring table,
the paired-arena protocol (item
count, position randomization,
win-rate threshold), and a
replay-mix configuration example:
`references/gate-templates.md`.
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