/shader-dev
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
One skill from open-design.
shell
$ npx -y skills add nexu-io/open-design --skill shader-dev --agent claude-codeInstalls just this skill. Get the whole plugin for auto-invocation.
How it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfClaude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/shader-dev
Context preview
The summary Claude sees to decide when to auto-load this skill.
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Stats
Stars80,905
Forks9,349
LanguageTypeScript
LicenseApache-2.0
Ships with open-design
SKILL.md
shader-dev.SKILL.md
--- name: shader-dev description: | GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. triggers: - "shader" - "glsl" - "ray marching" - "fluid simulation" - "procedural generation" od: mode: prototype category: 3d-shaders upstream: "https://github.com/MiniMax-AI/skills" --- # shader-dev > Curated from the MiniMax AI team. ## What it does GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. ## Source - Upstream: https://github.com/MiniMax-AI/skills - Category: `3d-shaders` ## How to use This catalogue entry advertises the skill in Open Design so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory: ```bash # Inspect the upstream README for exact paths
