Build a scroll-driven cinematic landing page from a short video. The user provides a 5β15 second video (often AI-generated); this skill extracts every frame at HD JPEG quality, then produces a single-hero HTML page where the user's scroll gesture scrubs the frames in place (the
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Slash command/parallax-landing-page
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Build a scroll-driven cinematic landing page from a short video. The user provides a 5β15 second video (often AI-generated); this skill extracts every frame at HD JPEG quality, then produces a single-hero HTML page where the user's scroll gesture scrubs the frames in place (the
---name: parallax-landing-page
description: Build a scroll-driven cinematic landing page from a short video. The user provides a 5β15 second video (often AI-generated); this skill extracts every frame at HD JPEG quality, then produces a single-hero HTML page where the user's scroll gesture scrubs the frames in place (the page itself never scrolls) and 5 dramatic text overlays crossfade in/out β Google Anton headlines, Caveat handwritten accents, locked body, virtual scroll. Use this skill whenever the user wants to "turn this video into a landing page", "make a scroll-scrub landing page", "build a parallax hero from this clip", "add a new landing page to the parasites showcase", "do the same as github/lion/hope for this new video", or any variant that pairs a short clip with dramatic scroll-triggered storytelling. Trigger even if the user only says "use my video for a landing page" β that is this skill.
---# Parallax Landing Page
Turn a short video into a one-screen cinematic landing page where the user's scroll gesture scrubs through the video frame-by-frame while five dramatic text scenes crossfade in and out. The document never actually scrolls β wheel/touch/keyboard input is intercepted in JS and converted into virtual frame progress.
This skill encodes the patterns proven in the bundled reference at [`../../examples/parasites/`](../../examples/parasites/) (the github / lion / hope landings β three working pages built with this exact skill). Treat that folder as the ground truth if anything here is ambiguous.
## Where this skill sits in the YUV.AI pyramid
`parallax-landing-page` is in the **middle tier** of the YUV.AI skills pyramid, alongside `yuv-design-system`, `yuv-decks`, `yuv-viral-video`, and `video-to-landing-page`. The top-tier orchestrator `yuv-pilot` routes here whenever a 5β15s video clip needs to become a single-hero scroll-scrub landing.
This skill **brings its own visual language** (Anton + Caveat + Inter, gold/amber/accent/cream accent palette) β it does NOT call into `yuv-design-system`. The two systems coexist: yuv-design-system owns the brand palette across web/app/deck surfaces, parallax-landing-page owns the cinematic scroll-scrub aesthetic specifically. For YUV.AI parallax landings, you can OPTIONALLY add a phoenix watermark + the canonical Linktree URL in the footer area as a brand throughline β see `yuv-design-system/assets/` for the watermark file. Do NOT swap the Anton/Caveat type stack for the design system's Neon palette β that would lose the signature look.
## What you're building
Each landing is a single locked viewport with:
- A canvas filling the screen, drawing one frame at a time (cover-fit, DPR β€ 2)
- 5 absolutely-positioned text scenes (kicker + uppercase Anton headline + Caveat handwritten line), each with its own scroll-progress window
- A fixed nav with `PARALLAX // showcase` logo and links to sibling landings
- A loader that preloads every frame before letting the user interact
- A vignette + film grain overlay
- A bottom scroll-hint that fades out once the user starts scrolling
- A bottom-right frame counter (e.g. `073 / 145`)
- A final scene that *is* the CTA section β no separate `.end` section below
Total weight at q:v 2: roughly 120β220 KB per frame Γ frame count. A 6-second 24fps clip = 145 frames β 25 MB. A 10-second clip = 241 frames β 53 MB.
## Save location
**Default:** `~/Documents/yuv-projects/landings/<slug>/` β always save standalone landings here so you can find them again. Override only if the user explicitly picks a different location OR if Mode B (integrate into the existing `examples/parasites/` showcase) is selected.
```bash
mkdir -p ~/Documents/yuv-projects/landings
cd ~/Documents/yuv-projects/landings
# The skill creates <slug>/ here as it extracts frames and builds the HTML.
```
Final path (Mode A β standalone): `~/Documents/yuv-projects/landings/<slug>/`.
Final path (Mode B β integrate): the existing showcase directory the user chose.
Tell the user the final path at the end of every build.
---
## Workflow
There are four phases. Don't skip phases β each one feeds the next.
### Phase 1 β Discover
Confirm with the user:
1. **Video path** β where the source MP4 lives.
2. **Slug** β short folder/file name (e.g. `hope`, `marcus`, `desk`). One word, lowercase, no spaces. This becomes both the frame folder name (`<slug>/`) and the HTML filename (`<slug>.html`).
3. **Theme / topic** β what is this landing about? A product launch? A personal moment? A wildlife encounter? You need this to write the copy.
4. **Project mode** β standalone (brand new folder) or integrate into the existing parasites showcase at `examples/parasites/` (top of this repo). If the user says "add it to the showcase", they mean Mode B below.
5. **Accent color** β for the script/CTA highlight: `gold` (#f5b042), `amber` (#ff8a3d), `accent` (pink #ff4d6d), `cream` (#f5e9d4), or something new (add it to `:root` in style.css and write a new `.script.<name>` rule).
If the user hasn't specified some of these, propose defaults and move on β don't stall on questions they can answer once they see the result.
### Phase 2 β Extract frames
Run the bundled extraction script. It probes the video with ffprobe and extracts every frame at native resolution with `-q:v 2` (near-lossless JPEG), naming them `frame-001.jpg` through `frame-NNN.jpg` (3-digit zero-padded).
The script prints a JSON metadata block to stdout. Capture it β you need `frame_count` and `suggested_scroll_budget` for the HTML.
Why `-q:v 2`: ezgif and similar tools re-compress aggressively (~55 KB/frame). Native ffmpeg at q:v 2 gives ~120β220 KB/frame at the same dimensions β visibly sharper. Do not downscale; never upscale (it inflates files without adding detail).
Why the scroll-budget formula (β26 px per frame): keeps the tactile "pixels of scroll per frame advanced" constant across clip lengths. 145 frames β ~4200, 241 frames β ~6300, 90 frames β ~2500 (floor). The script computes it for you and clamps to `[2500, 8000]`.
### Phase 3 β Author the page
Read the template at `<skill>/assets/landing-page-template.html`. It is a complete working file with `{{PLACEHOLDER}}` markers and `<!-- TODO: -->` comments next to creative bits. Write a new file at `<target>/<slug>.html` with everything substituted.
Substitution checklist (every placeholder must be replaced):
| Placeholder | What to put | Example |
|---|---|---|
| `{{PAGE_TITLE}}` | HTML `<title>` | `Hope β The Fastest Heart in the Negev` |
| `{{PAGE_DESCRIPTION}}` | meta description, one sentence | `A moment with Hope, the cheetah of Midbarium.` |
| `{{SLUG}}` | folder name (no path, no slash) | `hope` |
| `{{ACCENT_CLASS}}` | accent color suffix for `.script.X` and `.cta.X` | `amber` |
Read `references/copy-guide.md` for the cinematic copy patterns (kicker phrasing, headline length, handwritten line tone). The copy is where this skill earns its keep β generic copy will sink an otherwise beautiful animation.
### Phase 4 β Wire up assets
If the target folder already has `style.css` and `parallax.js` (showcase integration), do nothing β they're shared. Otherwise copy both from `<skill>/assets/` into the target folder:
If integrating into an existing showcase, also do the steps in `references/showcase-integration.md` β add a card to `index.html`, add a link to every existing landing's navbar, and add the chain CTA on the previous landing's final scene.
Tell the user how to view:
> Open `<target>/<slug>.html` via `python -m http.server 8000` from the parent folder (not `file://` β Chromium can taint the canvas with local image origins).
## File contract
```
<target>/
βββ <slug>/ # frame folder
β βββ <slug>.mp4 # the source (preserved)
β βββ frame-001.jpg
β βββ frame-002.jpg
β βββ β¦ frame-NNN.jpg
βββ <slug>.html # the landing page
βββ style.css # shared (copy if standalone)
βββ parallax.js # shared (copy if standalone)
βββ index.html # the hub (only if standalone or integration)
```
The frame folder name and the HTML filename MUST share the same slug β the `folder` option in the page's `new ParallaxPage({folder: '<slug>', ...})` call is the literal folder path.
## The ParallaxPage API (already in parallax.js, do not redefine)
```js
new ParallaxPage({
folder: '<slug>', // folder containing frame-001.jpg, etc.
frameCount: 145, // integer
prefix: 'frame-', // always 'frame-' for this skill
scrollBudget: 4200, // pixels of accumulated input for full pass
The class auto-attaches `body.scrub-page` (which locks scroll via CSS), preloads all frames, runs an RAF-driven lerp (0.22 factor) toward the scroll-derived target frame, and crossfades scenes whose `data-start`/`data-end` ranges include the current progress.
## Hard constraints (the non-negotiables)
These are baked into the reference and break the experience if violated:
- **5 scenes, fixed progress windows**: `0.00β0.20`, `0.22β0.40`, `0.42β0.60`, `0.62β0.80`, `0.82β1.00`. The 0.02 gap between scenes is intentional β it's a moment of "just the image, no text" between beats. The hero (scene 1) and final (scene 5) use `data-fade="0.30"` and `data-fade="0.18"` respectively so they hold longer at the edges; middle scenes use the default 0.25.
- **No `.end` section** beneath the scrub. The final scene contains the CTAs. The whole page is one locked viewport.
- **Anton + Caveat + Inter** β uppercase Anton for everything bold, Caveat for handwritten accents (gold/amber/cream), Inter for any body lead text. Never substitute, never add a fourth font.
- **Off-white `#f5f1ea`, never `#fff`** β already in CSS as `var(--text)`.
- **Frame names are `frame-NNN.jpg`** zero-padded to the width of the total (3 digits is the standard since clips < 1000 frames; the JS auto-computes counter width from the total).
- **The slug is the folder name AND the HTML filename basename** β `hope/`, `hope.html`. No exceptions; the integration steps assume this.
## Where to look when you get stuck
- The reference showcase bundled in this repo: [`examples/parasites/`](../../examples/parasites/) β github.html, lion.html, hope.html, style.css, parallax.js, index.html. If your output diverges visibly from those, you've drifted; reread.
- `references/copy-guide.md` β how to write the 5 scenes so they actually feel cinematic.
- `references/showcase-integration.md` β exact edits needed when adding to an existing hub.
- `assets/landing-page-template.html` β the canonical structure with placeholders.
- `assets/hub-template.html` β only used when creating a brand-new showcase (3 cards from scratch).
## Two real example invocations
**Standalone:** user has a single clip `desk.mp4` and wants a landing page.
1. Ask for slug + theme. Run extractor on `desk.mp4` β `./desk/frame-NNN.jpg`.
2. Copy `style.css` + `parallax.js` to project root.
3. Author `desk.html` from template. Nav has just one link: itself.
4. Done. Tell user to serve with `python -m http.server`.
**Showcase add:** user adds `hope.mp4` to the existing parasites folder.
3. Run showcase integration: add a third card to `index.html`, append a `Hope` link to the navbar in `github.html` and `lion.html`, chain the previous landing's final scene with a `Next: Hope β` CTA.
4. If introducing a new accent color, add it to `:root` and add `.script.X` + `.cta.X` rules in `style.css`.