/heuristic
Produce a scored heuristic critique of the UI using Nielsen's 10 + 6 design laws + optional persona walkthroughs. Outputs a machine-parseable scorecard plus a 0-100 UsabilityScore (the judged companion to the deterministic UICraftScore). Invoke when the user asks for heuristic
One skill from ui-craft.
shell
$ npx -y skills add educlopez/ui-craft --skill heuristic --agent claude-codeInstalls just this skill. Get the whole plugin for auto-invocation.
How it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfClaude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/heuristic
Context preview
The summary Claude sees to decide when to auto-load this skill.
Produce a scored heuristic critique of the UI using Nielsen's 10 + 6 design laws + optional persona walkthroughs. Outputs a machine-parseable scorecard plus a 0-100 UsabilityScore (the judged companion to the deterministic UICraftScore). Invoke when the user asks for heuristic
Stats
Stars208
Forks9
LanguageGo
LicenseMIT
Ships with ui-craft
SKILL.md
heuristic.SKILL.md
--- name: heuristic description: "Produce a scored heuristic critique of the UI using Nielsen's 10 + 6 design laws + optional persona walkthroughs. Outputs a machine-parseable scorecard plus a 0-100 UsabilityScore (the judged companion to the deterministic UICraftScore). Invoke when the user asks for heuristic on their UI, or mentions 'heuristic' alongside design / UI / frontend work." --- <!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. --> **Context:** this sub-skill is one lens of the broader `ui-craft` skill. If the `ui-craft` skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below. Score the UI at the target the user described against Nielsen's 10 + 6 design laws. Load the `ui-craft` skill. **Step 1 — Load the methodology.** Read `references/heuristics.md` for the full rubric, scoring definitions, design law details, and the required output format. Do NOT invent a new format or a new scale. **Step 2 — Walk Nielsen's 10 heuristics.** Score each 1-5 per the rubric: - **1** blocks users · **2** severe friction · **3** works but confusing · **4** works, minor polish · **5** best-in-class For every heuristic, write a concrete finding — quote text, count elements, name the broken flow. Vague findings are rejected. **Step 3 — Audit the 6 design laws.** PASS / FAIL each with a specific detail: - Fitts's Law — touch target sizing, CTA placement - Hick's Law — choice density, nav + select sizing
